DoomScreen QML Type
Implements gl-transitions DoomScreen. More...
Import Statement: | import MediaFX.Transition.GL |
Inherits: |
Properties
Detailed Description
Property Documentation
amplitude : real |
Multiplier for speed ratio. 0 = no variation when going down, higher = some elements go much faster.
bars : real |
Number of total bars/columns.
dripScale : real |
How much the bars seem to "run" from the middle of the screen first (sticking to the sides). 0 = no drip, 1 = curved drip.
frequency : real |
Speed variation horizontally. the bigger the value, the shorter the waves.
noise : real |
Further variations in speed. 0 = no noise, 1 = super noisy (ignore frequency).